A consent-first spin the bottle for kinky house parties. The bottle only lands on pairs who both want it to.
Every player privately sets what they are down for, with whom, at what tier. The server computes mutual matches and surfaces one per spin. No awkward passes, no public rejection, and no one ever sees your full preference list.
Analogue spin the bottle has a well-known failure mode: the bottle lands on people who didn't want it to, and refusing is socially expensive. Sin the Bottle fixes that at the mechanic level. The bottle is a filter, not a lottery. If there is no mutual match on a given spin, nothing lands - no one learns who said yes or no.
Event mode carries real stakes. It ships with an event-clock-based tier ramp, a host attention budget (one host can watch ~2 pairs), a red-light debrief flow with opt-in 90-day incident logging, and a spotlight round mode that forces the whole room to witness one pair at a time. See the host guide and attendee guide.
Consent preferences are private; the server never reveals them to anyone except the player who set them. All game data is temporary and deleted when the game ends. See the privacy policy.
Every event has a code of conduct. Attendees can tap red mid-round to end it; hosts get structured debrief prompts. Safety concerns: safety@sinthebottle.com.